Update 2.1.5
Hello to all survivors!
The update practically does not affect the mechanics of the game, it will be a little later. But in the update, the game has been redesigned based on feedback from players for a more comfortable game.
In the update:
-Reduced the difficulty of the game
-Added a new location "Abandoned Garden"
-Added a map by pressing the "M" button
-Added an option to the pause menu "Save backpack after death?"
-Added 2 tabs with initial tasks
-Removed the spawn of evil mobs and animals within a radius of 100 meters in the place where the game starts and the character spawns after death
-Fixed a bug of small stairs disappearing near houses
-To kill a chicken, 1 hit is enough
-Light bulb and torch light changed to be more pleasant
-Fixed a bug when arrows did not reload
-Fixed a bug when the player slept under the bed
-Deleting a base after "destroying its zombies" was removed as most players were confused after that
-The logic of deer was reworked, they used to chase and attack the player, now they bypass the player
-The night light has been slightly redesigned and the night has been slightly lighter
-Reduced the cycle time of day and night
-The appearance of mobs has become less frequent
Plans for the next updates:
-Weather
-Transport
-Undersea world
-More animals
*Special thanks to VenomousJack and Stalker for the images provided.
Get Gone: Survival
Gone: Survival
First-person survival game where you have many opportunities and a completely open world
Status | Released |
Publisher | |
Author | Coden Studio |
Genre | Survival, Action |
Tags | 3D, Indie, simulator |
Languages | German, English, Spanish; Castilian, Spanish; Latin America, French, Italian, Russian, Chinese (Simplified) |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
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